Dealing with an Eyesore on a Neighboring Parcel


neighborparcelThe value and attractiveness of one’s parcel can be reduced by a neighboring eyesore and dealing with such eyesores can put you into a tricky situation. Depending on the covenant of the sim your options may only include putting up a fence (without being a eyesore itself) to enforcement of local ordinances through an estate manager. Some common example eyesores include buildings, plants, and antennas.

An unfinished structure as a result of construction project, especially those which are still the default plywood or blank textures tend to be the most annoying.. Structures that are textured, but are utilizing a non-complimentary color scheme as well as those having a run-down or abandoned look can be an eyesore next to your higher-quality building.

Plants including trees, stumps, shrubbery, overgrown weeds can negatively affect your landscape. In some cases these same items can be used along the perimeter of your parcel to block out an eyesore, however similar to a fence they can become an eyesore to others within the sim if you are not strategic with their placement. In some cases a tall fence can be used containing a beautiful image facing you, but the opposing side of the fence is completely transparent so-as to not become an eyesore to others.

While the land value of a parcel may or may not be affected by nearby antennas, such as satellite dishes or cell phone towers, some may still consider these to be an eyesore. In the real world many times an effort made for the antenna to blend in with the surrounding landscape by making it look like a tree. Within virtual worlds the visibility of antenna’s is less common as they are suited more for decorative purposes within urban settings without providing actual communication functionality because this is not required within the virtual world.

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