Quad Twist – This classic amusement park attraction is inspired by “Scrambler” and “Sizzler” attractions built from both prims and mesh objects with seating for 16 avatars. Once all avatars are seated visitors can cick the attraction which will begin spinning each of the four groups of four seats at high speeds. All prims and mesh are YesMod, YesCopy, NoTransfer allows the attraction owner to recolor and retexture at will while all scripts are NoMod, YesCopy, NoTransfer.
This classic amusement park attraction features a mesh carpet with lighting trim swung around in circles by four lamp-shaped support arms. Carpet seats a maximum of nine avatars and takes them on a 90 second journey against an Arabian background. Attraction&Scripts are NoMod, YesCopy, NoTransfer.
The movement of prims within a virtual world is appropriate in many situations such as for show (i.e. parades) or as a form of transportation (i.e. trains) as well as entertaining avatars (i.e. amusement rides). Vehicle-Move System from Kerhop’s Innovations allows you to specify a starting location, smooth travel along a path, and the ending location of a prim with minimal editing of a notecard all without causing sim lag due to physics. Working examples of a parade, train, and amusement ride are all included for your review in preparation for your own creations. Now, with version two you can also create and sell your own attractions! All scripts are no-modify, but they are yes-copy/yes-trans (with restrictions).
What’s New in Version 2.0
1) Create and Sell your own parades, transportation systems, or amusement rides. 2) Improved optimization of scripts means there is now minimal delay in between segments. 3) Enforces via script that creator of vehicle must be same avatar as movement programmer. 4) Removed implementation of showstartcircuit(), showfactorvars(), and showcurrentposrot()