The Importance of Product Descriptions

productdescShowcasing products requires one to find the best possible method for writing product descriptions. While facts about the product needs to be included, simply listing the features can leave the product description feeling flat. A good balance of information, if done correctly, can result in quality content resulting in product descriptions that will help the products sell themselves.

Not every avatar visiting the store will know what the products can be used for. Therefore make sure that the simple element of what the product is used for is included in the description. Some products may also benefit from having a demo version rezzed in-world. Easy to understand information along with examples as well as a brief list of features will help to enrich the description even more. A prospect can become a paying customer by simply making them feel that they will miss out if they do not buy the product. Making it known this is a must-have product by mentioning the various ways that it can make their life easier is a great selling point.

Also, if this product can be gifted then list the types of people in the potential customer’s life who would be perfect recipients. A good picture of the item is a necessity. While the wording is important, the addition of multiple high-quality (minimum 512×512 pixels) texture or photographs as well as at least one video of the product can really drive the sale home.

 

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Take One Moment to Consider Perceived Quality

parcelsettingsThe perception of how much effort is used to create a quality store environment can affect whether prospective visitors turn into a paying customer or whether they teleport away never to be seen again. Three of the factors that may apply to store quality include the arrangement of prims (i.e. textures, sizes, and organization) in the store, information visible on signs (i.e. pop-up notices and store policies), as well as parcel settings (i.e. name, media, restrictions).

The arrangement of prims can set the tone of the store depending on whether they appear to be rezzed in an organized fashion or scattered around the store at odd angles. Textures used in the store should be something other than the default of plywood and plain at a high enough resolution to show details, but not so high that it takes a long time for the texture to come into view. Alpha textures can be viewed from all angles to ensure there are no glitches and non-alpha textures at the same level overlap with each other resulting in the viewer randomly toggling between the two (sometimes referred to as flickering).

The purpose of signs in a store is to be informational without being too intrusive meaning landmarks and notecards are to be offered to the visitor only once, not every time they happen to walk into the sensor area. Store policies such as return, custom orders, post-sale support, and gifting options need to be clearly visible and available. Finally, any vendors that dispense a product needs to include not only the price of the item, but also the number of prims required and permissions allowed.

Parcel settings can either enhance the shopping experience or hinder it. For example, if the parcel is set to no-scripts then the chances of lag affecting avatars is minimized, but setting no-scripts might also disallow visitors from using their favorite HUD. Media settings such as music and sounds cannot conflict with each other, if there are sounds that you want the visitor to hear then a music stream playing at the same time may result in them not hearing the intended sound. Finally, the name of the parcel and description should be informative enough so that if the visitor decides to create their own landmark (rather than accepting yours) it will be informative when they are looking through their inventory window later.