Vehicle Move System V2 is now available

z1225_VehicleMoveSystem2_512The movement of prims within a virtual world is appropriate in many situations such as for show (i.e. parades) or as a form of transportation (i.e. trains) as well as entertaining avatars (i.e. amusement rides). Vehicle-Move System from Kerhop’s Innovations allows you to specify a starting location, smooth travel along a path, and the ending location of a prim with minimal editing of a notecard all without causing sim lag due to physics. Working examples of a parade, train, and amusement ride are all included for your review in preparation for your own creations. Now, with version two you can also create and sell your own attractions! All scripts are no-modify, but they are yes-copy/yes-trans (with restrictions).

What’s New in Version 2.0
=================
1)  Create and Sell your own parades, transportation systems, or amusement rides.  2) Improved optimization of scripts means there is now minimal delay in between segments.  3) Enforces via script that creator of vehicle must be same avatar as movement programmer.  4) Removed implementation of showstartcircuit(), showfactorvars(), and showcurrentposrot()

SL Marketplace

 

Advertisements

How to Organize Inventory

organizeinventoryThe virtual world experience sometimes can be impeded when one has has an out-of-control inventory containing hundreds, if not thousands, of items that need to be waded through before find the item one was looking for. It only takes a little bit of time, some energy, and maybe a scripted organizer or two to sort through the various folders of inventory and determine what needs to be kept and what needs to be sent to the trash. It very well may need to be spread over several sessions.

First, it is important to determine what types of items will be processed during each session. Perhaps during one session only freebies found during the many in-world hunts will be sorted, another session might be set aside for sorting textures, a third session could be sorting anything named “Object”, and so on. Breaking the process into small pieces process one-at-a-time can make it seem more manageable and worth the effort.

Unless you are a very sentimental person the task of dividing items into only a few piles (one reserved for everything going into the trash to be purge later). The likely piles will consist of those items expected to be used on a regular basis, items that need to be kept but kept in storage (i.e. moved into the contents tab of a rezzed box object and then taking that box object into inventory), or perhaps a third pile for no-copy transferable items to be given away or sold to others in a virtual yard sale.

While not required, some find it useful to utilize an organizational tool such as a scripted texture sorting tool or a pose stand where animations and gestures can be moved into it and then the tool itself is only rezzed on an as-needed basis. Once everything is organized into a system unique to the user (after all, they are they only one that is going to access their own inventory window within the virtual world viewer) time will be saved and the performance of their system should improve everything.